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Making New Powers (Ode To Steven)

Dela

How do you make new custom powers for your GURPS games?


Che and Pat discuss creating and evolving custom powers in GURPS, using examples from Pat’s campaigns. They review how to design abilities based on player concepts, such as “Visual Spatial Savant” for Steven’s Star Trek character and new psychic powers for his Dire Passages character, focusing on limitations, accessibility, and pricing. They also talk about the importance of immersive play, player agency, and how custom powers should enhance roleplaying rather than just add modifiers.


Thanks to Steven for creating characters that inspire his GM.


Thanks for listening to and supporting the show.


GOT A QUESTION?

Ask us via voice message:

speakpipe.com/gurpstalk


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gurpstalk@pm.me


PAT'S BLOG:

Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS

OR

https://processinggurps.com/


RPR PATREON: patreon.com/rpgrescue


THANKS:

Jon from Tale of the Manticore for the music:

https://taleofthemanticore.podbean.com/


Logo by MJ Hiblen:

https://www.patreon.com/MJHiblenART/

DISCLAIMER & NOTICE:


The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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Podden och tillhörande omslagsbild på den här sidan tillhör Che Webster & Patrick Mullen. Innehållet i podden är skapat av Che Webster & Patrick Mullen och inte av, eller tillsammans med, Poddtoppen.