How do you manage factions in GURPS without all the bookkeeping?
Pat Mullen and Che Webster dive into CUFOS (Campaign Unified Faction Operating System)—a framework for managing organizations in GURPS campaigns. Pat breaks down how CUFOS pulls together tools from Boardroom and Curia, Realm Management, and Mass Combat into one unified system. They get into using LLMs to auto-generate organisation stats and NPC profiles, keeping things mechanically consistent while freeing the GM to focus on the emergent story. And Pat shows it all in action with his Star Trek campaign, where CUFOS juggles multiple factions and serves up real player hooks.
The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.
Podden och tillhörande omslagsbild på den här sidan tillhör
Che Webster & Patrick Mullen. Innehållet i podden är skapat av Che Webster & Patrick Mullen och inte av,
eller tillsammans med, Poddtoppen.