What do you do with a split group when combat breaks out?


Pat and Che discuss combat mechanics and pacing in role-playing games. Pat explains his approach to handling combat in his Star Trek campaign "Imminent Destinies," where he uses action time (one minute) rather than the traditional one-second combat system to allow multiple concurrent actions by different player characters. He details how he implements burst combat (3-second periods) and transitions between normal time, action time, and combat time to maintain momentum while enabling split-party scenarios.


Thanks to Alex M for the call-in that inspired the episode.


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PAT'S BLOG:

Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS

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https://processinggurps.com/


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THANKS:

Jon from Tale of the Manticore for the music:

https://taleofthemanticore.podbean.com/


Logo by MJ Hiblen:

https://www.patreon.com/MJHiblenART/

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GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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