Can theme and character arc belong to simulationists too?


Che and Pat dive into the contested legacy of the Forge movement and argue that emergent story lives just fine without narrativist gatekeeping.


They critique the GNS model's dominance, share war stories about players being told they're "doing it wrong," and explain why "author stance" leaves them both exhausted. Pat draws from his Dire Passages and Star Trek campaigns to show how setting themes and timelines can guide play without prescribing beats. Plus, they lay out the six priors shaping their long-form GURPS sessions and weigh in on why they play games instead of collecting them.


This one's for anyone who's ever been told their table doesn't count.


GOT A QUESTION?

Ask us via voice message:

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Ask us via an email:

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PAT'S BLOG:

Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPS

OR

https://processinggurps.com/


RPR PATREON: patreon.com/rpgrescue


THANKS:

Jon from Tale of the Manticore for the music:

https://taleofthemanticore.podbean.com/


Logo by MJ Hiblen:

https://www.patreon.com/MJHiblenART/

DISCLAIMER & NOTICE:


The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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Podden och tillhörande omslagsbild på den här sidan tillhör Che Webster & Patrick Mullen. Innehållet i podden är skapat av Che Webster & Patrick Mullen och inte av, eller tillsammans med, Poddtoppen.