Raphael Colantonio and Peter Salnikov talk to Nick Herman, co-creator of Dispatch, a hit game of 2025, about cinematic game experiences, low barriers for new players, episodic game structure and swimming against the flow.
Nick’s path in the industry: from TV shows, to TellTale Games, to AdHoc Studio;
Looking for funding when you don’t have any successful references in the same genre;
Working with broader audience and removing barriers for new players;
Episodic Games as a business model. Pros and cons? How does it affect the overall game development?
The challenges of story branching & the legacy of choices in games series.
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