Shooting is one of the oldest things people do in video games. We had a chat with Fuad Kuliev, founder and creative director of Eschatology Entertainment, to figure out what’s most important in creating interesting & satisfying gunplay.
Regular, historical & weird – categorizing guns and audiences;
A wild history of aiming systems. Remembering the most bizarre examples;
Guns as system actors: Prey’s Gloo Cannon & Half-Life’s Gravity Gun;
Genre mix-ups: souls-like shooters and non-shooter games with guns;
The harmony of visuals, audio, controls and common sense.
Podden och tillhörande omslagsbild på den här sidan tillhör
The House of the Dev. Innehållet i podden är skapat av The House of the Dev och inte av,
eller tillsammans med, Poddtoppen.