Molly Johnson and Shawn Stankewich are two of the three founders of FLATOUT GAMES, the studio behind ๐ฒ CASCADIA and ๐ฑ CALICO. They tell the story of an AEG exec brushing off POINT SALAD, why a small publisher stays on Kickstarter, and what a store owner said about their next game.
Check out Perennial: https://www.kickstarter.com/projects/flatoutgames/perennial-0
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๐๏ธ IN THIS EPISODE:
๐ฅ The AEG exec who said "thanks" and walked away from POINT SALAD
๐ฑ A two-hour debate over one tile bag, a "53 versus 3 thing"
๐จ Why there is no 100% black anywhere in Flatout's art direction
๐ฆ The $20-plus it costs to ship a CASCADIA to a home in the US
๐ฟ A store owner's advice: "don't make another nature-themed roll-and-write"
๐ฆ Molly's role-play lion in a damp, horrible forest
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๐ LINKS
๐ฒ Flatout Games
โถ https://www.flatout.games/
โค๏ธ Support My Work โ Join Cardboard
โถ https://crdbrd.app/
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๐ง TOO LONG TO WATCH? THIS IS NOW A PODCAST!
๐ Apple Podcasts: https://podcasts.apple.com/us/podcast/the-board-game-secret-show/id6785378165
๐ข Spotify: https://open.spotify.com/show/033GRnTDINaxqcoJksaCl4
๐ต Amazon Music: https://music.amazon.com/podcasts/01414914-23bd-4f4c-a29f-50daa231f364
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โฑ๏ธ CHAPTERS
00:00 - Cold open
01:16 - Who are Molly and Shawn?
02:09 - Weather chat and Canadian prairie roots
03:47 - Gen Con week spent meeting partners
06:02 - Getting bit by game design in 2016
09:47 - The convention feedback that made it real
12:02 - AEG walks away, then an email lands
16:32 - The Cardboard Edison finals email arrives
18:47 - Propolis turns out to be a really old design
21:47 - Picking palettes with no pure black
27:47 - How the Flatout collab publishes games
33:02 - Two-hour debate over one tile bag
37:32 - Why small-box games stay at $25
39:47 - Why simple family games are a dying breed on Kickstarter
42:47 - Design is only 20 percent of the week
48:02 - No growth for growth's sake
54:47 - Why a small publisher stays on Kickstarter
1:06:47 - Calico's goal: sit on the shelf next to Azul
1:11:17 - Store owners say no more nature roll-and-writes
1:19:32 - Why the casual gamer crowd keeps growing
1:30:47 - Why Beth Sobel's art gets people excited
1:35:17 - Whisperstone, the puzzle-piece RPG, explained
1:48:47 - Three and a half years building an RPG
1:59:17 - How Perennial's polyomino tiles work
2:08:07 - What success looks like in five years
#cardboard #bgss