Molly Johnson and Shawn Stankewich are two of the three founders of FLATOUT GAMES, the studio behind ๐ŸŽฒ CASCADIA and ๐Ÿฑ CALICO. They tell the story of an AEG exec brushing off POINT SALAD, why a small publisher stays on Kickstarter, and what a store owner said about their next game.

Check out Perennial: https://www.kickstarter.com/projects/flatoutgames/perennial-0

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๐ŸŽ™๏ธ IN THIS EPISODE:

๐Ÿฅ— The AEG exec who said "thanks" and walked away from POINT SALAD

๐Ÿฑ A two-hour debate over one tile bag, a "53 versus 3 thing"

๐ŸŽจ Why there is no 100% black anywhere in Flatout's art direction

๐Ÿ“ฆ The $20-plus it costs to ship a CASCADIA to a home in the US

๐ŸŒฟ A store owner's advice: "don't make another nature-themed roll-and-write"

๐Ÿฆ Molly's role-play lion in a damp, horrible forest

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๐Ÿ”— LINKS

๐ŸŽฒ Flatout Games

โ–ถ https://www.flatout.games/

โค๏ธ Support My Work โ€” Join Cardboard

โ–ถ https://crdbrd.app/

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๐ŸŽง TOO LONG TO WATCH? THIS IS NOW A PODCAST!

๐ŸŽ Apple Podcasts: https://podcasts.apple.com/us/podcast/the-board-game-secret-show/id6785378165

๐ŸŸข Spotify: https://open.spotify.com/show/033GRnTDINaxqcoJksaCl4

๐Ÿ”ต Amazon Music: https://music.amazon.com/podcasts/01414914-23bd-4f4c-a29f-50daa231f364

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โฑ๏ธ CHAPTERS

00:00 - Cold open

01:16 - Who are Molly and Shawn?

02:09 - Weather chat and Canadian prairie roots

03:47 - Gen Con week spent meeting partners

06:02 - Getting bit by game design in 2016

09:47 - The convention feedback that made it real

12:02 - AEG walks away, then an email lands

16:32 - The Cardboard Edison finals email arrives

18:47 - Propolis turns out to be a really old design

21:47 - Picking palettes with no pure black

27:47 - How the Flatout collab publishes games

33:02 - Two-hour debate over one tile bag

37:32 - Why small-box games stay at $25

39:47 - Why simple family games are a dying breed on Kickstarter

42:47 - Design is only 20 percent of the week

48:02 - No growth for growth's sake

54:47 - Why a small publisher stays on Kickstarter

1:06:47 - Calico's goal: sit on the shelf next to Azul

1:11:17 - Store owners say no more nature roll-and-writes

1:19:32 - Why the casual gamer crowd keeps growing

1:30:47 - Why Beth Sobel's art gets people excited

1:35:17 - Whisperstone, the puzzle-piece RPG, explained

1:48:47 - Three and a half years building an RPG

1:59:17 - How Perennial's polyomino tiles work

2:08:07 - What success looks like in five years

#cardboard #bgss

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