Tend began as a Stardew-flavored side project Toby Sarnelle built just for his friends โ€” then IV Studio co-founder Zac Dixon helped turn it into one of the most-requested flip-and-writes out there. ๐ŸŒฑ TEND's designers open up the legacy version that almost shipped, and the two expansions coming next โ€” ๐Ÿ HIVE and ๐Ÿท CELLAR.

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐ŸŽ™๏ธ IN THIS EPISODE:

๐Ÿงช The legacy "mega sheet" โ€” a tech tree of colored stars they spun on for six months, then cut

๐Ÿงฑ Walls in the mines, doomed rondels, and IV's standing policy on Austin's ideas

๐ŸŽฎ What years designing TWO DOTS taught Toby about hooking a player fast

๐Ÿ„ The one-cow problem Toby would patch in TEND tomorrow

๐Ÿ HIVE: four apiaries, bee dice, and a true roll-and-write inside a flip-and-write

๐Ÿท CELLAR: a three-game mini campaign where your first farm sets up your last

๐Ÿ“ฆ "Bring me three expansions and a standalone" โ€” and what comes after HIVE and CELLAR

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐Ÿ”— LINKS

๐ŸŒฑ Tend by IV Studio

โ–ถ https://shop.iv.studio/products/tend-board-game

๐Ÿ Tend: Hive & Cellar Expansions on Gamefound

โ–ถ https://gamefound.com/en/projects/iv-studio/tend-expansions

โค๏ธ Support My Work โ€” Join Cardboard

โ–ถ https://crdbrd.app/

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

๐ŸŽง TOO LONG TO WATCH? THIS IS NOW A PODCAST!

๐ŸŽ Apple Podcasts: https://podcasts.apple.com/us/podcast/the-board-game-secret-show/id6785378165

๐ŸŸข Spotify: https://open.spotify.com/show/033GRnTDINaxqcoJksaCl4

๐Ÿ”ต Amazon Music: https://music.amazon.com/podcasts/01414914-23bd-4f4c-a29f-50daa231f364

โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โฑ๏ธ CHAPTERS

00:00 - Cold open

00:42 - Who are Toby Sarnelle and Zac Dixon?

01:59 - How Toby ended up on the same box as Zac

02:58 - From Two Dots lead designer to board games

06:48 - "I didn't even know scratch-offs were possible"

09:14 - It was never supposed to be a Stardew game

12:42 - The legacy mega-sheet that almost happened

18:14 - Walls in the mines, and why they died

19:01 - IV's no-rondel policy

20:30 - A redesigned Monopoly was Toby's first prototype

21:59 - What board games can do that video games can't

34:55 - What Toby would patch in Tend today

37:16 - The one-cow problem

38:57 - The fishing feedback they get most

51:10 - Tend was a deck builder a week before prototype

54:59 - Hive and Cellar come out of the legacy version

56:50 - How Hive's apiaries work

1:08:39 - Awards, without the Kickstarter records

1:16:37 - Cellar: a three-game campaign

1:27:08 - "If you play an expansion, engage with it"

1:36:57 - "Bring me three expansions and a standalone"

1:38:56 - Why ship expansions as a set

1:43:35 - The big box

1:49:37 - A new direction for the scratcher

1:50:18 - Wrap

#cardboard #bgss #tend

Podden och tillhรถrande omslagsbild pรฅ den hรคr sidan tillhรถr neongorillasgames. Innehรฅllet i podden รคr skapat av neongorillasgames och inte av, eller tillsammans med, Poddtoppen.