Tend began as a Stardew-flavored side project Toby Sarnelle built just for his friends โ then IV Studio co-founder Zac Dixon helped turn it into one of the most-requested flip-and-writes out there. ๐ฑ TEND's designers open up the legacy version that almost shipped, and the two expansions coming next โ ๐ HIVE and ๐ท CELLAR.
โโโโโโโโโโโโโโโโโโโโโโโโ
๐๏ธ IN THIS EPISODE:
๐งช The legacy "mega sheet" โ a tech tree of colored stars they spun on for six months, then cut
๐งฑ Walls in the mines, doomed rondels, and IV's standing policy on Austin's ideas
๐ฎ What years designing TWO DOTS taught Toby about hooking a player fast
๐ The one-cow problem Toby would patch in TEND tomorrow
๐ HIVE: four apiaries, bee dice, and a true roll-and-write inside a flip-and-write
๐ท CELLAR: a three-game mini campaign where your first farm sets up your last
๐ฆ "Bring me three expansions and a standalone" โ and what comes after HIVE and CELLAR
โโโโโโโโโโโโโโโโโโโโโโโโ
๐ LINKS
๐ฑ Tend by IV Studio
โถ https://shop.iv.studio/products/tend-board-game
๐ Tend: Hive & Cellar Expansions on Gamefound
โถ https://gamefound.com/en/projects/iv-studio/tend-expansions
โค๏ธ Support My Work โ Join Cardboard
โถ https://crdbrd.app/
โโโโโโโโโโโโโโโโโโโโโโโโ
๐ง TOO LONG TO WATCH? THIS IS NOW A PODCAST!
๐ Apple Podcasts: https://podcasts.apple.com/us/podcast/the-board-game-secret-show/id6785378165
๐ข Spotify: https://open.spotify.com/show/033GRnTDINaxqcoJksaCl4
๐ต Amazon Music: https://music.amazon.com/podcasts/01414914-23bd-4f4c-a29f-50daa231f364
โโโโโโโโโโโโโโโโโโโโโโโโ
โฑ๏ธ CHAPTERS
00:00 - Cold open
00:42 - Who are Toby Sarnelle and Zac Dixon?
01:59 - How Toby ended up on the same box as Zac
02:58 - From Two Dots lead designer to board games
06:48 - "I didn't even know scratch-offs were possible"
09:14 - It was never supposed to be a Stardew game
12:42 - The legacy mega-sheet that almost happened
18:14 - Walls in the mines, and why they died
19:01 - IV's no-rondel policy
20:30 - A redesigned Monopoly was Toby's first prototype
21:59 - What board games can do that video games can't
34:55 - What Toby would patch in Tend today
37:16 - The one-cow problem
38:57 - The fishing feedback they get most
51:10 - Tend was a deck builder a week before prototype
54:59 - Hive and Cellar come out of the legacy version
56:50 - How Hive's apiaries work
1:08:39 - Awards, without the Kickstarter records
1:16:37 - Cellar: a three-game campaign
1:27:08 - "If you play an expansion, engage with it"
1:36:57 - "Bring me three expansions and a standalone"
1:38:56 - Why ship expansions as a set
1:43:35 - The big box
1:49:37 - A new direction for the scratcher
1:50:18 - Wrap
#cardboard #bgss #tend