Silence!

We talk to Anthony Jauneaud (Night Call, Flat Eye) about the value of silence in conversations. How do encourage players to hold back, and let the other characters do the talking? We discuss how to make stories more dramatic by doing less, and why every game should have a Greek chorus.

For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/

Music by Laurence Chapman (https://www.laurencechapman.com/)

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