How do you get a game noticed when you're still figuring out how to build it? Lena Glitch joins me to talk about finding her way into Fortnite development after job applications went nowhere, and what changed when she started publishing her own work. We trace the move from music to UEFN, including the remote PC she used to get started and the skills that carried over from years of making music.
Lena shares the story behind pitching Gold Gondola Adventure to a tourism client, the Epic DM she thought might be spam, and discovering her KPOP Team Deathmatch island in Netflix Picks. We also talk about building Galactic Domination in six weeks alongside a full-time job, the burnout that followed, and the player behavior that turned launch fixes into detective work.
For anyone making games or trying to turn a creative skill into a career, this conversation gets specific about the work beyond the build: trailers, thumbnails, social promotion, asking for feedback and learning to let other people help. Lena also shares why she'd rather creators publish, learn and improve than wait until their first game feels perfect.
Lena on X: https://x.com/lenaglitchFN Lena's portfolio: https://www.lenaglish.com/ Lena on LinkedIn: https://www.linkedin.com/in/lena-glisovic-lenaglitch-90aa4b292/ Play Lena's games: https://www.fortnite.com/@lenaglitch?lang=en-US Watch Creative Juice: https://www.youtube.com/playlist?list=PLeEdFBJesf6Ruqlpktj13hOdTdA7UHRQS Follow Matt: https://x.com/immaturegamer UEFN Community Awards: https://www.uefncommunityawards.com/
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