How do you build a UEFN studio while keeping your own games moving forward? Simone, known as Weeplow, joins Matt to discuss the choices behind Party Golf, Fortnite brand projects, and his plans to grow Weeplow Creative in Milan.

Weeplow explains how experiments with a football prototype shaped Party Golf's physics, why he built a lobby that gives players control over which course they join, and how he managed scope as a solo developer. He also looks back at One by One and the decision to stop development after Epic's Picks. The lesson for Fortnite Creative developers is practical: a promising idea still needs a playable experience, an audience, and a reason to keep investing time.

On the business side, we discuss the bicycle prototype that helped secure the Giro d'Italia project, balancing client work with original games, and how Party Golf's Epic MegaGrant fits into his plans. We close with advice on studying player behavior and building games that feel good on PC, console, and mobile. It's a conversation about game design, technical art, and the realities of growing a game studio.

Follow The Creative Juice Podcast for more conversations with game developers and studio builders.

Connect with Weeplow:
X: https://x.com/WeeplowCreative
Studio: https://weeplow.gg/
LinkedIn: https://it.linkedin.com/company/weeplowcreative
Party Golf and other games: https://www.fortnite.com/@weeplow

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