In which Tea and I discuss:

  • Collaborative world building.
  • Tighter scene cutting.
  • Running from a Quickstart.
  • Importing assumptions from similar games.
  • Running NPCs with incomplete backstory.
  • Including the GM in satisfactory play.
  • Over and under-running clocks.
  • Actual instances of Safety Tool use.
  • Playing with an inconsistent player group.

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Music

  • “The Best Jazz Club In New Orleans” by Paolo Argento

Thanks To My Patreon Supporters:

  • Michael S. Miller
  • Vincent Baker
  • Ralph

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