In which Greg and I discuss:

  • Bringing fresh ideas to player material
  • Setting up other players for character moments
  • Pace of developing a characters motivation
  • Considering other player characters’ motivations when acting.
  • Pushing for the fail moment.
  • Contingency planning or lack there of.
  • Character informing game decisions.
  • The morality of letting an NPC you could save die.
  • Processing the tone of a game.
  • Fantasy For Real as a GM training tool.
  • Having the perfect storm of players and game.

Submit Your Own Interviews To “The People You Play With”

Music

  • “The Best Jazz Club In New Orleans” by Paolo Argento

Thanks To My Patreon Supporters:

  • Michael S. Miller
  • Vincent Baker
  • Ralph

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