The Devil’s Dandy Dogs asks: What makes the best story?
In Episode 39 of Masters of Pen and Paper, we fetch souls for the Devil—one story at a time. Written by Shanna Germain of Monte Cook Games, this narrative-first TTRPG puts players in the paws of shadowy hounds sent to retrieve souls… but it’s the story of the hunt that truly matters.
We break down the unique structure of the game, from Hearth & Home to Dark Night of the Soul, the tarot-inspired Soul’s Arrow, and the call-and-response dice pool system. We dig into Roles like The Vermillion and The Faithful, Temptation dice, Shadow Rends, Fate’s Folly, and what happens when the Devil decides to step into the scene.
Is this a perfect one-shot between heavier campaigns? A gateway TTRPG for new players? Or a storytelling experiment best suited for bold tables?
Grab your pack. The Devil is listening.
Want to grab a copy? Grab one here: https://www.montecookgames.com/store/product/the-devils-dandy-dogs/Links we mentioned this episode:Printable handouts and character sheets: https://montecookgames.app.box.com/s/5s2s9bxp2nkzw4f4glc0da0cupp31azdOfficial Devil’s Dandy Dogs site and lore: https://devilsdandydogs.montecookgames.com/📬 Questions, scenarios, or shoutouts? Email us at: mastersofpenandpaper@gmail.comJoin our Discord: https://discord.gg/YkhAQtDDRz
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