Fear Itself (2e) is a horror RPG that asks you to step into the shoes of regular people caught in terrifying, supernatural circumstances. Powered by the investigative GUMSHOE system from Robin D. Laws and Gareth Ryder-Hanrahan, this system flips traditional gameplay by removing barriers to key clues, encouraging paranoia-fueled storytelling, and inviting players to risk their sanity for the truth.
In Episode 36, DG and Finny explore:
The origin stories of the designers and their deep connections to TTRPG history
How GUMSHOE simplifies investigations while deepening narrative tension
Mechanics like Stability, Sources of Sanity, and the consequences of confronting fear
Why this system feels different from Call of Cthulhu — but hits just as hard
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