You've clicked through a checkout more times than you can count, and it's never felt like a story. This week we take storytelling in design to the least glamorous screens there are.
The question
I keep hearing that good design should tell a story. But when I'm working on something like a settings page or a checkout flow, it doesn't feel like there's really a story to tell.
From our own list. Is "tell a story" meant for everything, or only marketing sites and onboarding?
What we talk about
A painter's bowl of fruit, and the gap between a layout and a composition. Then how the screen you just left shapes the one you're on.
A wordless song about a chase through a forest, where art stops and design starts, and what a title does before the first note.
How a joke is built and tested, a spider that changed a whole night of jokes, a car crash study about one word, and anchoring. Then callbacks, albums heard start to finish, and a one-sentence story.
Got a design question or dilemma you're stuck on? Send it to Thorbjørn and Martin through the contact form at hiddenbydesign.net and it might become a future episode.
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