Joe Rubino has helped shape the cinematics behind some of the biggest games ever made, including Grand Theft Auto V, Red Dead Redemption, Max Payne 3, Assassin’s Creed Odyssey, Forza and The Outer Worlds.
In this episode, Joe reveals how he literally broke into Rockstar Games on his first day, how Max Payne 3 helped lay the groundwork for GTA V, and why Michael, Franklin and Trevor each have their own distinct cinematic language.
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