Gregory A. MacMartin joins Pembridge TV to revisit the development of Harry Potter and the Chamber of Secrets on PC.

As the game’s lead designer, Gregory helped transform Hogwarts into an interconnected hub filled with classes, challenges, secrets, dueling and Quidditch. We discuss how the team expanded upon the original PC game, the creative freedom behind its version of Hogwarts, content that was cut during development—including the playable flying-car sequence—and why the game still resonates with players more than two decades later.

It’s a nostalgic look back at one of the most beloved Harry Potter games and the people who helped bring its world to life.

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