Can a Malaysian indie game studio go head-to-head with the world’s biggest gaming companies? Metronomik founder Wan Hazmer believes Malaysia has the talent but turning that talent into a global business is the real challenge.

From building No Straight Roads to creating a studio capable of producing international hits, Hazmer shares the realities of running a game company like the cost of development, finding global audiences, attracting creative talent, and why owning original IP matters in the gaming industry.

We discuss:

  • Why building a game studio is harder than making a game.

  • How Metronomik competes in a crowded global gaming market.

  • The challenges of funding and monetising original game IPs in Malaysia.

  • Why Malaysia has the talent and resources to become a gaming hub.

  • What it takes to build a sustainable indie studio.

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