Can a Malaysian indie game studio go head-to-head with the world’s biggest gaming companies? Metronomik founder Wan Hazmer believes Malaysia has the talent but turning that talent into a global business is the real challenge.
From building No Straight Roads to creating a studio capable of producing international hits, Hazmer shares the realities of running a game company like the cost of development, finding global audiences, attracting creative talent, and why owning original IP matters in the gaming industry.
We discuss:
Why building a game studio is harder than making a game.
How Metronomik competes in a crowded global gaming market.
The challenges of funding and monetising original game IPs in Malaysia.
Why Malaysia has the talent and resources to become a gaming hub.
What it takes to build a sustainable indie studio.
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