Martyna Talaga, a product designer with over 7 years across XR, MedTech, and R&D, joins me to talk about designing for headsets before there were any real guidelines to follow, starting with HoloLens 2 and now building for Apple Vision Pro. We get into her day-to-day toolkit, from Figma and Spline to spatial prototyping apps like Scenery and ShapesXR, and the technical constraints that shape good spatial UX.
She also shares her experience designing for healthcare and close out talking about Apple's first developer event in Poland, and the spatial computing experiences that keep her coming back to the headset.
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