In this episode, veteran game designer Martin Annander reflects on nearly 20 years in the industry and breaks down what creative collaboration really looks like in game development.

We discuss:

  • Why constraints can make games better

  • How collaboration breaks down in silos

  • Task forces, decision-making, and leadership

  • Healthy conflict and killing your darlings

  • Remote work, trust, and creative ownership

  • Why systemic design invites players into the process

  • The future of smaller teams and freelance collaboration

A candid, experience-driven conversation about making better games—and working better together.


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