Idle Breakout by Kodiqi is an idle version of the classic breakout. It’s a fun game although there isn’t much to learn, which goes a little against Raph Koster’s theory of fun. Still, I spent a considerable amount of time playing even after “mastering” all there is to the game (circa 30 minutes).
This game builds on something fundamental: a tight action-outcome loop with guaranteed success, something inherently satisfying; in this case, click to break bricks. So we keep repeating it until it gets boring, and then try to find new ways to escalate the satisfying thing in the hopes of creating the same satisfaction.
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