Dice of Dusk by Kultisti is a puzzle roguelike game. It has random generated puzzles, progression, and builds! It also has a timer to create pressure, and one thing I forgot to mention in the episode is that this has another amazing side effect: “easy” levels become challenging in that you are trying to solve them as fast as possible to bank time for future stages. Good design serves two purposes at once.



This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit zivanovic.substack.com

Podden och tillhörande omslagsbild på den här sidan tillhör game design quickie. Innehållet i podden är skapat av game design quickie och inte av, eller tillsammans med, Poddtoppen.