We are back on the rails again with the season 2 finale of Cube Engineers!
What if we could combine science and game design theory to build a scientifically proven ultimate Cube? It’s more achievable than you might think! In this episode, TrainmasterGT invites the creator of the Data Generated Vintage Cube, Daniel Smith (also known as l0gr1thm1k), to attempt to build the ultimate Cube using data science. The pair discuss the origins and function of the Cube generation algorithm, then use it to create a Cube using designs previously discussed on Cube Engineers! Finally, TrainmasterGT takes the data-generated artifact and updates the list in an attempt to create something which could truly be considered The Ultimate Cube. Will this attempt at science-driven Cube design succeed, or will it be relegated to the dustbins of failed experiments?
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