When Melissa Cash and her cofounders looked at children's apps, they saw two extremes: addictive games designed to maximize screen time and educational apps built around rote memorization.
So they built something different.
Pok Pok is an Apple Design Award-winning app offering open-ended, Montessori-inspired play - more like a box of LEGOs than a traditional mobile game.
Previously, Melissa designed products for babies and toddlers at Disney and now also works with companies like Solobo Toys and Inkwell Games to create thoughtful play experiences for kids.
Tune in to learn:
Why Pok Pok deliberately removed levels, rewards, streaks, and every other addictive gaming mechanic from its app
How Melissa thinks about building for kids while selling to parents
Why micro-creators are outperforming influencers and traditional paid marketing campaigns for consumer subscription apps
Why the company waited over two years before launching on Android
Why the key to building technology for children isn't necessarily less screen time but better screen time
Podden och tillhörande omslagsbild på den här sidan tillhör
Phil Carter. Innehållet i podden är skapat av Phil Carter och inte av,
eller tillsammans med, Poddtoppen.