In this episode, I’m joined by Sisilia Nedyalkova, a 3D Environment Artist, to talk about what it really takes to build environments for games and break into the industry.

We discuss:

• How environment artists approach building game worlds

• The difference between art school and learning online

• Portfolio advice for aspiring game artists

• The mindset needed to improve as an artist

• Challenges of entering the game industry

• Environment art workflows and tools

• Learning 3D art through personal projects

If you're interested in environment art, game art, or starting a career in the games industry, this conversation dives into the realities of the craft and the journey behind it.

_________________ SUPPORT THE CHANNEL ______________________

Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW

Get one of the Courses: https://linktr.ee/jack.the.generalist/shop

_________________ Find The Guest on These Links ______________________

LinkedIn: https://www.linkedin.com/in/sisilia-nedyalkova-3d-artist/

Artstation: https://www.artstation.com/sisinedyalkova

________________ Find Jack on These Links ______________________

https://discord.gg/jC7YEsvwWp

https://www.instagram.com/jackthegeneralist/

https://www.linkedin.com/in/jack-gutmann/

______________________ Timestamps ______________________

00:00 – Introduction

02:00 – Becoming a 3D Environment Artist

08:30 – Learning 3D art and building a portfolio

15:00 – Breaking into the game industry

22:00 – Environment art workflow

30:00 – Challenges for new artists

40:00 – Advice for aspiring game artists

______________________ Tags ______________________

#gamedev #environmentart #gameart #3dart #indiedev #artstation

Podden och tillhörande omslagsbild på den här sidan tillhör Jack Gutmann. Innehållet i podden är skapat av Jack Gutmann och inte av, eller tillsammans med, Poddtoppen.