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#214 - Kris Roberts On Midnight Club 5, RDR1, GTA 6, Rockstar, RAGE Engine, Houser Brothers etc.

Dela

Kris Roberts was a former designer on Midnight Club 3, Los Angeles and Red Dead Redemption, in this episode he talks about his work at R*.

WEBSITE - https://www.robertsmania.com/ T

WITCH - https://www.twitch.tv/robertsmania

YOUTUBE - @Robertsmania

TWITTER - @Robertsmania

#rockstargames #midnightclub #reddeadredemption

TIMESTAMPS

00:00 - Intro

00:30 - How Kris Got Into Cars

01:58 - Working On Midnight Club Series/Angel Studios Early Days

05:57 - Midnight Club 2/Working In Gamesb

07:40 - The Key To Good Vehicle Simulations & Tuning

10:05 - Kris Takes Shots At Need For Speed

11:00 - iRacing Simulation/Realistic Simulations

12:30 - VR Driving Simulation

14:15 - GTA’s Vehicle Tuning

16:06 - Kris Is Not Interested In GTA 6

16:30 - The ARTS Engine Became The RAGE Engine

18:40 - How The RAGE Engine Evolved By RDR1

20:52 - RAGE Engine Summit

22:45 - Why Midnight Club 5 Was Cancelled

27:00 - Red Dead Revolver

29:00 - Initial Skepticism Over Developing Red Dead Redemption

30:15 - Being The Lead For RDR1 Multiplayer

33:15 - Kris Was Stressed Being A Leader

38:00 - Crunch On RDR1

42:15 - Dan & Sam Houser

45:45 - RDR1 Multiplayer Never Got Relief Unlike The Main Team

47:43 - Rockstar Wives Fallout/Jury Duty

48:40 - RDR1 Multiplayer Being Broken At Launch

52:20 - Why Kris Left Rockstar/Completion Bonus/Layoffs

59:10 - Kris Only Does Contracting Now/Working With Sony Online

1:03:21 - Q+A - Was RDR1 Multiplayer Always Planned As A Sandbox

1:03:50 - Q+A - How Fun Was It To Debug Customisation Options In MC3

1:05:40 - Q+A - Was Undead Zombies Considered For RDR1 In Free Roam

1:06:38 - Where To Follow Kris/Doing A 2nd Podcast About Valve

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