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#219 - Matt Radford Speaks On Uncharted 4, Amy Hennig, Naughty Dog, Volumetric Rendering, 5th-Corner

Dela

Matt Radford was a VFX Artist on TLOU and Uncharted 4, he began research into volumetric rendering during the development of Uncharted 4 and that led to it being used in TLOU Part 2. He has now founded his own studio 5th-Corner which is also the name of his studio's upcoming game.

#uncharted #uncharted4 #unrealengine

WEBSITE - https://www.5th-corner.com/

X - @mradfo21

TIMESTAMPS

00:00 - Intro

00:39 - Matt Started A Hoverboard Trend At Naughty Dog

03:30 - Culture Of Naughty Dog/Crunch

06:42 - Naughty Dog’s Engine Is Bad/Litmus Test

09:30 - Should Naughty Dog Devs Migrate To Unreal Engine

11:52 - Why Matt Left Naughty Dog/Legacy Of Artists

14:00 - Ending A Relationship Due To ND/Starting A Start Up

16:00 - Naughty Dog Is A Cult

17:45 - Researching Volumetric Rendering On Uncharted 4

24:50 - Uncharted Games Have A Specific Artstyle/PS3 To PS4 Memory Increase

26:29 - The Ray Marching Technique

27:50 - Restrictions Of PS3/Freedom Of PS4/PS5

29:10 - Intergalactic

33:38 - Talent Has Moved On Which Affects Uniqueness

35:17 - Technology Has Plateaued /Working At Epic On UE5

37:20 - Technology Has Come At The Cost Of Game Design

40:12 - Matt Doesnt Play On Console Anymore Due To Steam

41:57 - GTA 6

44:25 - Matt Wants Shorter Games

45:14 - Young People Have Too Many Options For Entertainment

46:33 - Matt’s Indie Game 5th-Corner

52:30 - Running A Business When You Are Broke/Helpful Mentors

54:12 - Game Development Is More Collaborative Than Film

55:44 - Matt Is Hopeful & Scared For His Career

56:45 - Q+A - Any Regrets Working At Naughty Dog

59:06 - Resilience/Traumas Make Entrepreneurs

1:00:06 - Q+A - What Is The Most Efficient Way Of Bulding Large Environments Solo

1:01:46 - Q+A - Details Of Amy’s Uncharted 4

1:05:43 - Working With Amy Hennig

1:06:55 - Where To Follow Matt & Keep Up With 5th-Corner

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