When should a game hit you with a wall — and when does that wall make you quit? Brad and Scott (UnboundSage) from Fateless sit down with Hlock Gaming and Kurzad Gaming to talk about expected friction in Godforge: progress missions, campaign walls, pay-to-win, and PvP gates.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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