In this episode Brad is joined by Rob (Pwncakes) from the Fateless QA side, plus community creators Romsy and MrSneakyy, to talk about first impressions — why the opening hour decides so much in a hero collector, what frustrated players in Godforge's first beta, and which of those problems sit at the top of the list going into beta 2.

Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.

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