Godforge’s UI/UX team joins the podcast to discuss how Beta feedback is shaping the next wave of improvements. This episode covers reducing friction, improving roster and gear flows, making rewards feel more exciting, clarifying icons and battle HUD information, and bringing more of Godforge’s “Metal & Magic” identity into the interface.

Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.

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