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Learn how to generate realistic marble dice textures with simplex noise, domain warping, ridged transforms, and an alpha-channel trick.
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This tutorial walks through the creation of procedural marble dice textures for a Chrome extension using simplex noise rather than photographic assets. The author combines multi-octave noise, domain warping, ridged transforms, thresholding, and alpha-channel compositing to generate customizable marble patterns that adapt to user-selected die colors. A key insight is that the texture's alpha channel, rather than its RGB values, determines how the final material interacts with the renderer's color system.

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