This story was originally published on HackerNoon at: https://hackernoon.com/building-neon-rush-3d-for-mobile-and-desktop-as-a-solo-indie-developer.
Join me on my journey as a solo indie developer building Neon Rush 3D, an endless speed challenge available on major platforms now.
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #indie-game-development, #unity-engine, #object-pooling, #neon-rush-3d, #unity-programming, #endless-runner-game-dev, #performance-optimization, and more.

This story was written by: @eachoneinformation. Learn more about this writer by checking @eachoneinformation's about page, and for more stories, please visit hackernoon.com.

The article documents the development of Neon Rush 3D, highlighting Unity implementation details such as lane-based movement and object pooling, along with lessons learned about optimization, shipping, and distributing an indie game across multiple platforms.

Podden och tillhörande omslagsbild på den här sidan tillhör HackerNoon. Innehållet i podden är skapat av HackerNoon och inte av, eller tillsammans med, Poddtoppen.