In this episode, Ben takes us into the megadungeon to interview Gus about his H.M.S. Apollyon campaign. They discuss how a satisfying megadungeon is an experiential space that evokes a sense of place. They explain how to harness history to move beyond bog standard fantasy tropes, and how you can actually make treasure cool.
To find out more about H.M.S. Apollyon, visit Dungeon of Sings here.
For Gus' theory of the procedural crawl, visit All Dead Generations here.
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