Urbanist and illustrator Sam Usle on designing human-scale communities and rendering them in watercolors, why theme parks reflect a yearning for human-scale towns, redesigning part of his high school campus before graduation, why you can thank Le Corbusier for hideous Revit-default cities, the axonometric map that sold Disneyland, storytelling with facades, the history of Rome’s urban fabric, why master planning begins with the negative space, and how “you'd be hard-pressed to find an ugly city before 1930.” See his work at studioredcar.com
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