Award-winning mastering engineer and sound designer Jordan Fehr (Guild Wars 2, Pacific Drive, Donkey Kong Country Returns) joins Marina Ryan to demystify the final step in the music making process. They talk about the differences between music mixing and mastering, topics like loudness and sound perception, why mastering is important for specific types of in-game music, what it’s like working on an MMO, and more. Grab a coffee, and join us for a chat.* * * * * * * TIMESTAMPS:(00:00:00) Intro(00:03:50) Jordan’s journey into games (00:11:21) What is music mastering?(00:17:38) What is the difference between mixing and mastering? (00:23:50) The value of working with a mastering engineer (00:26:20) Discussing loudness, sound perception, monitoring, normalization(00:41:08) What it’s like working on an MMO (00:45:27) If Jordan could only have 3 tools for the rest of his career… (00:52:04) What Jordan is listening for when receiving a mix(00:56:15) Jordan’s advice for up-and-coming audio engineers(01:00:00) What advice would Jordan give his younger self?(01:03:15 ) Outro * * * * * * * FOLLOW USQuest Markers: https://questmarkers.carrd.co/Live Show on Twitch: https://twitch.tv/marinahascoffeeJordan’s socials: https://lnk.bio/jordanfehr Jordan’s website: https://www.jordanfehr.com/ Marina’s socials: https://marinaryan.carrd.co/Music by Marina Ryan
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