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EP 47 | How Live Orchestras Get Recorded for Games

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Grammy-winner Brooke Vlahos (Destiny 2, Halo Infinite, Shadow of Mordor, Guild Wars) joins Marina Ryan to talk about live music recording for AAA games, how she got into live recording, the various roles that she holds (scoring stage engineer, stage manager, front of house engineer), what makes for a good recording day, and more.

Grab a coffee, and join us for a chat!**********************

TIMESTAMPS:(00:00:00) Intro(00:04:00) How Brooke got into live music recording for games(00:05:55) Brooke’s roles: scoring stage engineer, stage manager, front of house engineer(00:09:15) What makes for a good recording day? (00:10:00) Is live recording becoming more available to non-AAA titles?(00:12:37) Advice for someone’s first recording session(00:17:30) Brooke’s dream collaborations(00:24:47) What is Brooke’s definition of success?(00:27:20) What advice would Brooke give her younger self?(00:29:20) Outro(00:30:33) From Q&A: Hardware that Brooke uses during live recordings**********************FOLLOW USQuest Markers: ⁠questmarkers.carrd.coMarina’s socials: marinaryan.carrd.coLive Show on Twitch: twitch.tv/marinahascoffee Music by Marina Ryan#gamedevelopment #gamedev #gamedeveloper #g

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