Quest Markers
Avsnitt

EP 37 | From Resident Evil to Star Wars: How Cody Matthew Johnson approaches music making

Dela

Cody Matthew Johnson joins Marina Ryan to talk about his creative process in making video game music. Cody has worked on everything from Resident Evil to Bayonetta, to most recently Star Wars: Outlaws, which landed him a Grammy nomination (congrats, Cody!!!). 

They delve into the differences between different music roles, how to balance a project’s needs with our own creative ideas, how limitations can make us more creative, what a great collaboration looks like, imposter syndrome, finding play and gratitude, and more. 

Grab a coffee, and join us for a chat!

* * * * * * * 

TIMESTAMPS:

(00:00:00) Intro 

(00:05:17) What’s the difference between a composer vs. a songwriter vs. a music producer?

(00:15:28) Balancing a project’s needs with bringing our artistry into the music 

(00:23:39) What does a good collaborative environment look like?

(00:30:40) Creativity and limitations 

(00:32:20) What does a great collaboration look like? 

(00:37:25) Finding inspiration and flow state  

(00:45:47) Imposter syndrome

(00:47:08) The inevitable failure that is ahead 

(00:48:08) Finding play and gratitude 

(00:57:15) What does success mean to Cody? 

(01:03:05) What advice would Cody give his younger self? 

(01:07:25) Outro

* * * * * * * 

FOLLOW US

Cody’s Instagram: https://www.instagram.com/codymatthewjohnson/ 

Cody’s Twitter: https://x.com/codymatthewj 

Marina’s socials:⁠https://linktr.ee/marinaryan⁠  

Live Show on Twitch: https://twitch.tv/marinahascoffeeQuest Markers: https://linktr.ee/questmarkers⁠

Music by Marina Ryan


Podden och tillhörande omslagsbild på den här sidan tillhör Quest Markers. Innehållet i podden är skapat av Quest Markers och inte av, eller tillsammans med, Poddtoppen.