This season, I’ve introduced the shift from viewing my mental differences as pathology toward building an Architecture for Play that works with my mind—introducing the Sentinel, the Scout, and the Sojourner as the three stances that make High-Fidelity roleplay possible.
In the last episode, I walked you through deploying the Scout—the stance that lets me discover the Otherworld alongside my players using sensory detail instead of scripts, whether we're docking at Dorsey or brainstorming character archetypes. Now that we've explored the ground, it's time to get a handle on the other people in the Otherworld – the NPCs.
If you’ve struggled with consistently running a believable fantastic Otherworld for upwards of a half-dozen sessions without driving yourself crazy, there might be something here for you.
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