Extended reality (XR)—including Virtual Reality (VR) and Augmented Reality (AR)—is no longer just a visualization tool. In this episode, Gary Cowan, Head of Digital Construction at Kane Group, explains how his team is using immersive technology to solve real problems across design, coordination, and field execution.
Gary shares how a dense, highly prefabricated project pushed his team to adopt VR for design reviews—and how that early experiment evolved into a full XR technology stack. Today, Kane Group uses immersive tools to improve collaboration, reduce rework, and connect the model to what’s happening on site in real time.
The conversation also explores what it actually feels like to step into a model, why detail and data quality matter, and how XR is changing the way teams make decisions before anything gets built.
In this episode:
How XR helps teams catch missed details and close the gap between design intent and field reality
What immersive design reviews look like in practice—and why they speed up coordination
How Kane Group connects VR (design) and AR (field) to create a continuous model-to-field feedback loop
Why XR adoption depends on workflows, data quality, and collaboration—not just the technology
Gary also looks ahead at where XR is going next, including how AI could transform immersive coordination and decision-making.
This episode offers a practical look at how XR is being used today—and what it could enable in the near future.
Digital Builder is hosted by Eric Thomas from Autodesk.
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