The goal is for the players to feel immersed in theSecondary World as real people. The primary tool is by playing in a simulationist fashion, but how do we accomplish that?
It’s not by being buried in charts and Wiki pages, butprimarily using our most powerful tool: Informed common sense, the power of Intuitive GMing.
The secondary title is a play on Dr. Iain McGilchrist’s powerful book, ‘The Master & His Emissary’.
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