Sometimes things aren't always black and white, sometimes they are.
In this Design Diary, I talk about why I feel it's important to maintain a dialogue with the people who support my work.
I was working on those new, 3-D styled, more realistic looking dungeons. When I showed them off to a friend of mine, his response in seeing them was not what I expected. His first response was, "Are you going to do black and white versions too?"
Am I really that out of touch with what the gaming community wants?
Don't forget to chime in, because your ideas make my ideas better!
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