Gaming is back, and this week had a lot to talk about.
BlizzCon delivered the biggest slate of announcements Blizzard has had in years, but the timelines and team sizes raise real questions about what Microsoft pressure is doing to the studio. Roblox used RDC to push standalone apps, browser play and a developer wallet, and we debate whether any of it actually improves discoverability. Plus Kojima's Physint moves from PlayStation to Xbox, a heated ad revenue argument over hybrid casual, a surprise 2 million sales hit from Wardogs, and first impressions of FunPlus's Aniimo as it passes 125K CCU on Steam.
Topics Covered:
Roblox unveils standalone apps and browser play at RDC
Why Roblox standalone apps may struggle with UA
BlizzCon brings Diablo V, a StarCraft shooter and three WoW SKUs
Microsoft pressure behind Blizzard's bold timelines
Kojima's Physint jumps from PlayStation to Xbox
Savvy Games Group to oversee EA and PIF assets
The ad revenue debate around hybrid casual
WoW Forever and Blizzard's subscription strategy
Wardogs hits 2 million sales
Aniimo passes 125K CCU on Steam launch day
CHAPTERS:
00:00 Intro 01:42 Industry Layoffs Talk 02:59 Mishka Podcast Spotlight 06:12 Roblox Standalone Apps Debate 13:12 Blizcon 15:17 Microsoft Pressure Concerns 20:03 WoW Monetization Debate 21:50 Kojima Physint Switch 26:27 EA Merger 39:47 Warcraft Forever 43:44 War Dogs Surprise Hit 47:11 Aniimo Launch 51:31 Monetization and Wrap Up
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