Jim and Dave sat down with a group of sound designers, composers, game developers and even fellow game audio podcasters for a GDC wrap-up.
During this discussion, we get Joonas Turner sharing sound design tips, Jukio Kallio telling us about a new artist to watch from Wild Rumpus, Peter Gardner pitches his awesome Kickstarter game Cadence, and Matthew Marteinsson defines 3 specific criteria you need to be "legit" in game audio.
Between me and Jim put together, we just barely make the cut...
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