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Most companies try to hire their way to more A players. I built a system that mints them instead.
In this video, I break down the three-part combo we use to reliably create A players inside our organization: skills, evals, and loops. This is the same framework we run in our six-week "pod of one" apprenticeship, where one person learns to do the work of four, five, or even ten roles by leveraging AI.
Here's what I cover:
⬛ How services-as-software changes the math on labor hours and revenue per employee
⬛ What a skill actually is, and why it beats traditional processes nobody uses
⬛ How to build evals so you can prove a skill is good without trusting the vibes
⬛ How to chain skills into loops that kill your biggest weekly bottleneck
⬛ The exact run of show for our apprenticeship that you can steal and skillify yourself
If you're a founder or operator, you have the invisible hammer to make this happen across your team. This is how you create predictability and reliability when it comes to minting A players.
Chapters:
00:00 The Three-Part Combo
00:43 Services as Software Explained
01:44 The Skills Dojo
02:39 The Six-Week Apprenticeship
03:53 Defining Success and Done
04:38 What a Skill Actually Is
06:07 Why Single Brain Ties It Together
06:43 Skills as the Intention Behind Process
08:19 What an Eval Is and Why You Need One
09:07 What a Good Eval Looks Like
10:14 Chaining Skills Into Loops
11:54 Who Belongs in the Room
12:39 Skillify This Video Yourself
13:11 The Founder's Invisible Hammer
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