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We post new episodes every other Thursday, with each episode being about 45 minutes long.
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DESCRIPTION: In gaming, there's conflict and then there's conflict. This week, Erin and Ryan talk about why some competitive games are more aggressive than others, and what to do when a game demands a level of intensity that you don't want to give to it.
We discuss the recent drama around the cancellation of Deep and what that those kinds of public dust-ups mean for the industry.
FEATURED TOPIC - (23:10):
Competition can get more heated at some times than at others. But what is it about one kind of game versus another that causes those reactions. Areas we dive into include:
The notion of conflict versus combat
How some games ruin friendships and some games build them
What makes competition friendly? And how do you tell when it's not?
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