Join WheelieAverage alongside special guests Arc Knight and Keith Mitchell as they dive into Soulslike games, upcoming releases, game development, rising prices and the realities of creating content in the gaming space.
In this episode, we discuss Elden Ring and modded Soulslike experiences, some of the most frustrating enemies in Dark Souls and Bloodborne, fall damage and traversal mechanics, Mortal Shell 2, Blood of the Dawnwalker, Lords of the Fallen, GTA VI pricing, the importance of supporting indie developers, art direction versus hyper-realistic graphics and much more.
Keith and Arc also share their experiences from across the gaming industry and offer advice for aspiring streamers and content creators looking to build genuine communities.
Between Levels is a weekly gaming podcast bringing together different perspectives from across the gaming community to discuss the latest news, releases and trends shaping the industry.
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Instagram: @betweenlevelspodcast
TikTok: @betweenlevelspodcast
X: @BtweenLevels
Featuring:
WheelieAverage
Arc Knight - https://www.youtube.com/@ArcKnightt
Keith Mitchell - https://www.youtube.com/@UCeiLjzNqtYKk-M8lRIW1BMg
Timestamps:
00:00 Introduction and guest lineup
02:00 Getting into Soulslikes and modded Elden Ring
08:00 The most hated enemies in Soulslike games
15:00 Fall damage, traversal and game design
22:00 Mortal Shell 2, Blood of the Dawnwalker and upcoming games
38:00 GTA VI, $100 games and the future of game pricing
51:00 AAA development, indie games and industry collaboration
1:05:00 Industry egos, consumer expectations and value
1:15:00 Advice for aspiring content creators and streamers
1:23:00 Community questions and what’s next for Between Levels