World Building is a crucial element of TTRPG campaign design, but how much is too much? And how do you ensure you leave space for your players to add to the world as well?
Gethin: @thewelshdm
Nico: @NicodeGallo
=== COMMUNITY SPOTLIGHT - DAGGERHEART DECONSTRUCTED ===
A Dispatch companion series by Designer Chris Davidson where we reverse-engineer a Daggerheart Adversary or Environment statblock to unpack the hidden details that make it easier to prep and enjoyable to play.
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