Geoffrey Litt is a design engineer at Notion. Previously, he was a senior researcher at the independent research lab Ink & Switch, and he got his PhD in HCI at MIT. Geoffrey’s work focuses on malleable software and designing environments for thinking.
Outline:
0:00 - Introduction
0:47 - Design Is More Than Better Animation
3:32 - Malleable Software and Coding Agents
9:06 - Human-Software Interaction is a Full-Stack Problem
12:43 - Getting Users On Board and Deeper
15:53 - The Trap of Just Building More
20:27 - Primitive Design Is a Taste Problem
22:20 - Understanding Is the New Bottleneck
27:22 - How To Develop Taste?
34:49 - Productivity vs. Speed
38:10 - Will Better AI Hurt Human-Human Collaboration?
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