Sound Systems
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Should every song be mixed for spatial audio? Brad Smalling weighs in

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In this episode of Sound Systems Podcast, Max Bernstein speaks with Brad Smalling, Chief Executive Officer at Immersify Audio also, Atmos Mixing & Recording and Mastering Engineer at Evergroove Studio, an expert in spatial audio, source separation, and high-end music production. Brad shares how immersive audio experiences are created through object-based mixing, Dolby Atmos, and advanced source separation techniques. The conversation explores how artists and engineers can future-proof their music, remix legacy tracks, and leverage AI-driven workflows without compromising human creativity. Brad also discusses practical considerations for delivering high-quality audio across platforms, including headphones, home theaters, and large-scale venues.

Key Takeaways:

  • How spatial audio immerses listeners by placing individual instruments and vocals in a three-dimensional sound field.
  • The technical setup of Atmos, including horizontal, LFE, and overhead speaker channels.
  • Differences between stereo, upmixing, and true spatial audio workflows, and why upmixing can degrade quality.
  • How source separation uses AI and machine learning to extract individual stems from legacy and modern recordings.
  • The importance of human listening in evaluating and refining source-separated tracks.
  • Practical uses for source separation: Atmos mixes, remixes, sync opportunities, and restoring lost multi-tracks.
  • Future-proofing music production for VR, 3D audio, and immersive experiences.
  • Considerations for mixing tracks to different listening devices, including phones, headphones, and high-end systems.


Noteworthy Quotes:

  • “Spatial audio allows us to immerse the listener, put them in an environment, and really have them experience and feel that music.” – Brad Smalling
  • “Upmixing can create a technically Atmos track, but it’s a poor representation of true spatial separation.” – Brad Smalling
  • “Source separation uses AI to identify individual instruments, but human listening is still crucial.” – Brad Smalling
  • “Most music should be prepared for Atmos to future-proof it for VR and emerging technologies.” – Brad Smalling
  • “Even with legacy tracks from the 60s, 70s, or 80s, source separation can give new life without re-recording artists.” – Brad Smalling
  • “People are listening to spatial audio on AirPods, Apple Music, and even in cars without realizing it.” – Brad Smalling


Key Timestamps:

00:00 - Introduction to Brad Smalling and the topic of spatial audio

01:17 - What is spatial audio and object-based mixing

02:52 - Comparison between stereo and spatial mixes; workflow considerations

03:55 - Who is the audience for spatial audio

08:45 - How spatial audio works on headphones and head-tracking

12:06 - Preparing legacy tracks for Atmos from original multi-tracks

14:35 - Source separation techniques and AI use

19:03 - Practical uses for source-separated stems

22:39 - Listening across devices: phones, headphones, and studios

23:37 - How to hire Brad’s studio and access spatial audio services

Disclosure: Portions of this episode (such as the introduction or promotional segments) use AI-generated voice narration produced under human editorial review.

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